Dune: Awakening Responds to Player Outcry: PvE Zones, Ornithopter Tweaks, and Landstraad Overhaul Coming
Dune: Awakening's Deep Desert endgame zone gets a PvE overhaul, balancing PvP thrills with safer spice harvesting for all players.
In the ever-shifting sands of Arrakis, even the most hardened Fremen know when to adapt. Following a chorus of feedback from the gaming populace, the creative minds behind Dune: Awakening are proving they're listening. Creative Director Joel Bylos recently emerged from the searing heat of community discourse to outline a series of major adjustments aimed at pacifying the restless masses and, more importantly, keeping the game's endgame from becoming a desiccated husk. It seems the message from players—particularly those who prefer their spice harvesting with a side of peace and quiet—has been received, loud and clear.

The heart of the discontent pulsed in the lawless Deep Desert. This weekly-resetting endgame zone, designed as a high-stakes playground for the most dedicated (or, as some would say, sweatiest) players, was a PvP-only nightmare for anyone just trying to explore testing stations or gather those precious T6 resources. It became the latest battleground in the eternal gaming culture war: the 'git gud' purists versus the 'gamer dads' who have limited time and a strong aversion to being someone else's loot pinata. Bylos has now extended a formal invitation to the latter group. 😅
Here’s the spice of the news: The Deep Desert is getting a PvE makeover. Well, partially. Bylos announced that specific areas within the zone will be designated as "Partial Warfare (PvE)" zones. This means players can finally engage with certain endgame activities—like those testing stations and resource nodes—without constantly glancing over their shoulder for a rogue Sardaukar. However, the developers aren't abandoning their vision entirely. The deepest, most perilous reaches of the desert will remain as they are: high-risk, high-reward PvP territories. It's a classic carrot-and-stick approach, with the juiciest carrots still reserved for those willing to duke it out.
🔄 The Community's Verdict? Surprisingly positive! Even the PvP enthusiasts seem to recognize this as a necessary survival tactic for the game's ecosystem. One Reddit user, Formal-Throughput, summed it up neatly: "As a pro-pvp player, fair change. Full DD wasn’t going to survive the onslaught of people wanting risk free gear, and this at least keeps most of the area able to go for fights and risky extraction gameplay." It appears Funcom has struck a delicate, and seemingly popular, compromise.
But the balancing act doesn't stop at ground level. The skies over Arrakis are also in for a tweak. The ornithopter meta has been a point of contention, with the scout variant equipped with rockets reigning supreme and rendering the assault ornithopter somewhat... underwhelming. The developers are bringing these sky-dominating scouts back down to earth—figuratively. Scout 'thopters with rockets will now be slower and generate more heat when firing, making them riskier to use. Furthermore, ground troops are getting a new toy: an infantry rocket launcher. This should help even the odds and make the skies a slightly less one-sided battleground.
Finally, let's talk about the Landstraad system. This weekly activity board, meant to provide structured goals, had become a source of frustration rather than fun. Its problems were a checklist of modern MMO grievances:
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Tedious Tasks: Over-reliance on simple turn-ins and crafting requests.
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The Dreaded Lock-Out: Once a certain number of players completed an objective, it would lock, preventing others from participating. This led to players hoarding resources and engaging in a mad dash at the weekly reset—hardly the engaging, cooperative experience intended.
Bylos has promised an overhaul here, too. Players can expect more diverse and engaging activities to replace the current grind. While details are sparse, the intent is clear: to make participating in the Landstraad feel like a worthwhile part of the weekly cycle, not a chore to be gamed.
All these announced changes paint a picture of a development team in reactive mode, which, in 2026, is exactly what a live-service game needs to be. There's no concrete timeline or grand roadmap revealed yet—the sands of development timelines are as shifting as those on Arrakis—but the direction is promising. By carving out space for PvE enthusiasts, adjusting oppressive metas, and smoothing out tedious systems, Dune: Awakening is attempting to ensure its endgame isn't just a preserve for the ultra-competitive, but a vibrant desert where many styles of play can find their place. The spice, it seems, will now flow for more than just the ruthless. 🏜️
This content draws upon Game Informer, a veteran source in the gaming industry known for its comprehensive news coverage and in-depth features. Game Informer's reporting on live-service titles often emphasizes the importance of developer responsiveness to community feedback, a trend clearly reflected in Dune: Awakening's recent endgame and PvE zone adjustments.